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Top 10 Hardest Champions to Play and Master in League of Legends

At number 10, we have Cassiopeia. With her micromechanics of having to deal with her poison, as well as having to kite and position to be effective on her, since she is fairly immobile and can get bursted down easily, added into an ultimate that is fairly easy to outplay, and thus extremely hard to hit properly, and this solid snake mid laner is left with a kit that requires a lot of mechanical skill, and really smart play to set up her ultimate. She has a ton of outplay potential due to the movement speed bonus on her Noxious Blast, but making use of that effectively, to dodge skillshots, kite, and micro her poison so that it doesn’t run out all at the same time, can be quite challenging for someone new to that style of champion. When played at a high level, she becomes super strong through, since her kit is quite powerful and has a fair amount of tools, but getting to that level is extremely difficult.

Next up at number 9, we have Bard. Now, Bard might not be the most mechanically difficult champions, but landing his ultimate and making use of a magical journey is really really tough, especially since one bad play, one bad ultimate can potentially do as much to cost your team the entire game. His kit is quite unforgiving if you mess up, due to the fact that his skills can help your enemies, and so you really have to have a good knowledge and awareness to make plays with his portals.

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And when you throw out his ultimate, you have 10 people to consider that you could potentially hit, rather than the normal 5 of a regular skillshot, and depending on who you hit, the outcome of a fight can change dramatically, and getting to the point where you can hit his ultimate effectively and reliably is incredibly difficult, and is one of the main reasons why Bard has a low win rate. At number 8, it’s Twisted Fate. Now Twisted Fate’s mechanics as well aren’t too crazy, as they are mostly limited to picking the right card in a high pressure situation, and aiming your wild cards to hit multiple targets. And so his mechanics only waver on the above average range in terms of difficult, and so what truly makes him really hard to play, is the decision making required to perform well with him. Twisted Fate does not have a very high damage kit, nor a lot of outplay potential, and so you need a lot of good awareness and understanding of the game as a whole, in order to effectively make plays with him. If you mess up your teleport or go for a bad roam, you will get punished quite hard, since when Twisted fate is behind his damage is almost negligible, and his impact on the game becomes that of a glorified support.

But, if you can manage to make really smart plays, and have really good positioning in fights, as well as picking the right cards when you have people jumping in on you, Twisted Fate can be one of the best champions to carry games with, due to his global presence he can pull off. Next up at number 7, we have Thresh. Now at first glace, thresh doesn’t seem too crazy, but to play him at a high level actually takes a really high amount of mechanical skill, as his mechanics within his kit are actually quite hard to pull off. Landing his hook against a decent player is tough, since the skillshot is incredibly slow, and so people tend to use mobility to dodge it really easily, and so you have to get good at pulling off madlife hooks to just be able to land the ability most of the time. As well as positioning his lantern in a good spot for your teammate to be able to click on it is actually a lot harder than it seems, when you are put into a high pressure situation.

And let’s not forget, the mechanic of using his flay to stop someone using a mobility spell such as Shyvana Ultimate, or Gragas Bodyslam, is not only extremely difficult since his flay is so fast, but it’s also ridiculously important to succeeding with thresh, since it drastically improves his kiting and outplay ability, and without being able to do it, makes you significantly worse at kiting. And he’s not super tanky, so jumping in at a bad time with a hook or missing one completely can get punished quite hard as well. However, if you do manage to perform extremely well mechanically on thresh, he becomes one of the strongest supports in the game, and allows you to perform an insane amount of plays with his kit. At number 6, we have Vayne. Now, she’s a champion that’s super hard to play, because her kit is really unforgiving. If you mess up her kiting mechanics and get hit by even as much as one skillshot, that can very often mean instant death for her, since her stealth isn’t too hard to beat with a pink ward or upgraded sweeper lens.

And so, her auto attacking and kiting mechanics are incredibly difficult to pull off, because you essentially have to dodge everything or you get wrecked. Not to mention, that landing her condemn on a target to stun them, is quite difficult, and requires some really smart maneuvers. But, if you can kite and dodge with her absolutely perfectly, she is quite the hyper carry, and can really dominate teamfights.

Next up at number 5, we have Riven. Riven makes the top half of the list, due to the insane amount of mechanics that she requires to pull off effectively, as well as the decision making required with her in teamfights. Knowing when to enter a fight is really tough, since she can get punished and locked down by crowd control so easily, that if you enter a fight too early, you get punished super hard, and if you enter too late, you can miss your opportunity to kill everyone. Not to mention, the mechanics involved around using her kit efficiently is extremely complex, and so using them to combo and and maximize her damage effectively and efficiently is incredibly difficult, not to mention microing her auto attacks, and dodging skillshots, and we’re left with an incredibly difficult champion.

However, she’s extremely snowbally, and so if you can pick up some kills early, a skilled riven player can completely steamroll an entire game with the tools she has on her kit. And at number 4, it’s Draven. Although Draven might be the easiest champion on this list to play at an average level, when it comes to getting really good at him, learning to micro manage his axes is actually insanely difficult, since in order to maximize his dps you often need to effectively be able to juggle three axes in a chaotic, high pressure teamfight, and holding onto his axes in teamfights while kiting and dodging your opponents is really important to keeping his damage high, and is really difficult to micromanage. In addition, similar to Thresh’s Flay, you have to get used to stopping mobility spells with his stand aside in order to effectively outplay and kite a lot of champions, which can be quite difficult. His strength in lane is quite high, even if you don’t have the best mechanics, but his teamfighting is incredibly difficult, and can be significantly weaker if your individual skill can’t hold up to him. However, if you can pull it off he has some of the highest raw dps in the entire game, and can really run away with a lead, due to his raw power when you aren’t dropping his axes.

At number 3, we have Azir. Mastering the Azir mechanics involving his mobility and kiting is actually extremely difficult, since you have to micro manage three soldiers around your opponents, while keeping them in range, and going for plays with his shifting sands is actually incredibly difficult since it’s fairly easy to outplay, and if you jump into a fight by missing your shifting sands, he dies really fast and gets punished really hard. In addition, due the incredibly short range on Emperor’s Divide, the skill is insanely hard to land, and making plays with it as well is crazy difficult, and overall is a big reason as to why his win rate overall is quite low, but is actually positive in the master and challenger tiers. The shurima shuffle where you jump in behind someone and then ult them back is such a powerful play, but it’s quite easy to outplay, and is incredibly difficult to pull off, and is super easy to mess up, but it’s a really important part of being able to do well with his kit, especially when it comes to acquiring an early lead.

As well as the decision making involved in his zone control is quite complex and require a lot of game knowledge to be good at. But, if you can manage to play him perfectly, he’s one of the strongest mid laners in the entire game right now, and has a ton of power that you can use to make plays. And at number 2, it’s Yasuo. Yasuo is another champion who get’s punished quite hard if you make a mistake. If you mess up with him windwall, or miss a tornado, his overall kit becomes a lot less powerful. The Yasuo mechanics of micromanaging your tornado, as well as his mobility and maximizing his windwall is quite difficult, and both in lane and in teamfights, he has a lot of trouble, and is easily outplayed if you don’t know what you are doing.

His laning phase is quite weak if you don’t understand how to outplay a lot of champions, and his skills require a lot of set up and preparation to pull off, which is quite difficult to manage as a whole. In addition, setting up a good ultimate in teamfights is ridiculously hard if you don’t have other knock ups in your team comp, and so charging up a knock up can be almost impossible, since he gets completely shut down when he gets hit by just one crowd control spell, and in the high pressure chaotic situation of a teamfight, wind walling effectively, and getting off a good ultimate is extremely difficult, but if you can make use of his kit effectively, he becomes super strong, and has a ton of outplay potential through kiting his opponents and setting up his skills effectively. And taking home the number one spot, it’s Lee Sin. Honestly, any of the top 3 champions could have taken the number one spot, as it was kind of a toss up, but I chose to put lee sin, mainly because of him being fairly weak currently, which makes him somewhat harder to pull off the really powerful plays with him. Landing the sonic wave certainly isn’t easy, and setting up ganks with him requires a lot of creativity, since he doesn’t really have much crowd control in his kit until he hits level 6.

In addition, the insec play of jumping behind someone and ulting them back is actually extremely difficult to pull off, mainly because of how easy it is to outplay the lee sin with a flash or mobility spell to not only deny the play entirely, but to have him kick the target away, which would acutally help them in a teamfight. In addition, teamfighting with lee sin is super hard since it’s hard for him to find a role in what to do if you can’t make an insec play, since he isn’t going to deal enough damage unless he’s snowballing. Managing his passive is also fairly difficult, and since he essentially has 6 abilities, maximizing the use out of all of them is not only super difficult, but really important in order to manage his energy effectively and get the most power out of his kit. Lee Sin was once a lot easier to play, but now that he isn’t that strong, succeeding with him is extremely difficult, and the mechanical skill required for him, as well as the game knowledge and creativity needed to get results out of him is quite insane, and it’s a big factor in his super low win rate, and so Lee Sin takes my number one spot for the hardest champion to play in league of legends.

Neo Contra – Review Episode 262

Welcome to the Moral Gamer Show We’re taking a look at NeoContra Before we get going I want to ask you a question. Are you a Contra Fan? Did you prefer the top down or side scrolling Contra games? Which one did you like, and why? Please leave that in the comments below.

Neo Contra kicks off with a story about 4 Elite Contras These elite contra guys are basically the “Ultimate” warriors. They are attempting to spread Alien infestation or something…?? The story was very forgettable and a wash. It’s your typical Contra Story. Who cares??

The Run and Gun is where it’s at. The run and gun pits you over the top Like the odd missions in Contra 3 Alien Wars Now you’re moving around and you have to worry about aiming You can hold a shoulder button to lock your aim direction. Kudos to Konami I would’ve preferred if you could use the right-stick to aim. And move with the left-stick. Playstation 2 era, they didn’t think like that I could feasibly ignore this, but I’m still disappointed in them. You only have a set list of guns.

It’s not like other contra games where you pick up guns along the way. You could be like “hey, I got the charge shot, I got the scatter shot” I got lazer In this one, you have to choose from a set list of gun combinations. For me, I’m using the C-Type Which is the Spreadshot, Fireblast, and Lightning guns That works best for me. If you find that you prefer the machine gun, choose A If you like the charged shot, choose B Have fun with it. Enemies are cannon fodder This is what makes contra games beautiful. Not only do they throw enemies at you, they throw so many enemies and bullets that you have small windows in which to dodge.

You have to be aware of everything that’s happening. There’s a lot happening here. It really puts your reflexes to the test. Bosses are like every other contra.

Freaky, weird, I don’t know if Iwant to use the term creative But they’re definitely some weird, creative juices going here. Bosses range from this… Infantivore, Alligator, Plant thingy To Plant Contra This odd cyborg with a hose in its stomach Wait, that’s Lucia from Shattered Soldier Proving this game’s story comes after Shattered Soldier They have some weird bosses here That’s expected in a Contra game Weird, freaky stuff happening all over the place. Is this the right game for you? I…love… Contra Grew up on Contra I can still Up Up Down Down like the rest of ’em But the thing about this one is that I don’t like the overhead view If you remove the “Contra”name from it, Some of the memories would be gone from it But Ireally don’t want to associate this game with Contra. I’d rather call it Generic Top-Down Shooter 16 Anyrate, does it do it?

It’s good enough for a Contra game Morally speaking… You have blood Well, the sexualization of Lucia Guns Guns, guns guns guns Issues with this and you may not want your kids to play it. Also have Alien themes as aliens invade If any of this is problematic, you may not want your kids to play Hey though, this is NeoContra for the Playstation 2 Iwant to hear from you Did you like the top-down Contra games, or prefer the side-scrolling games? Remember to leave your comments below And as always, Like, Subscribe, Comment, and Share I look forward to seeing you next time with another review. #Outro Music